Finally got the chance to experiment with Nanite. It was really powerful feature.
And finally tried something with Level Sequencer - It's really unpolised but now trying to understand and make some good cinematic sequences.
Desert experiment with Unreal Engine 5, Lumen, Cinematic controls and Photorealism
The Global Illumination is just giving the phenomenal result and Lumen is the beast we all were waiting for. Only light in the entire scene.
Rendered in RealTime on GTX 1060 6GB
Assets are from Megascans suite
Level Sequencer - Experiment